Returns an instance of the BASS_VST_AEFFECT class derived from an IntPtr (aeffect) as obtained via BASS_VST_GetInfo(Int32, BASS_VST_INFO).
Namespace: Un4seen.Bass.AddOn.Vst
Assembly: Bass.Net (in Bass.Net.dll) Version: 2.4.17.7
Syntax
Parameters
- aeffect
- Type: SystemIntPtr
The IntPtr to the AEffect structure as obtained from the BASS_VST_INFO class when calling BASS_VST_GetInfo(Int32, BASS_VST_INFO).
Return Value
Type: BASS_VST_AEFFECTAn instance of the BASS_VST_AEFFECT class if successfull, otherwise will be returned.
Remarks
Examples
vstHandle = BassVst.BASS_VST_ChannelSetDSP(_stream,
"C:\\VstPlugins\\Ambience.dll", BASSVSTDsp.BASS_VST_DEFAULT, 0);
BASS_VST_INFO vstInfo = new BASS_VST_INFO();
if (BassVst.BASS_VST_GetInfo(vstHandle, vstInfo))
{
BASS_VST_AEFFECT aeffect = BASS_VST_AEFFECT.FromIntPtr(vstInfo.aeffect);
if (aeffect != null)
{
// now you might use the aeffect instance, e.g. retrieve the number of programs...
int numPrograms = aeffect.numPrograms;
...
// or call the dispatcher...
string cmd = "bypass";
GCHandle gch = GCHandle.Alloc(cmd, GCHandleType.Pinned);
if (aeffect.dispatcher(vstInfo.aeffect, BASSVSTDispatcherOpCodes.effCanDo,
0, 0, gch.AddrOfPinnedObject(), 0.0f) != 0)
{
int ret = aeffect.dispatcher(vstInfo.aeffect, BASSVSTDispatcherOpCodes.effSetBypass,
0, 1, IntPtr.Zero, 0.0f);
Console.WriteLine(ret.ToString());
}
gch.Free();
...
}
}See Also