Re: "Resolve Overlays to Playlist" does not work well when TimeUpdateSync FTEs are used
Posted: 16 Aug 2016 01:51
Well, a new v4.0.1.56-beta is available, in which the Overlay's are hopefully "better" resolved.
Let me explain what the issue was. So far the overlays have been resolved to the playlist using their 'Approximate Duration', as given on the overlay entry definition.
However, when they are 'displayed' as a dynamic embedded container in a playlist, they where displayed using the current effective playtime (meaning the currently assigned campaigns are evaluated).
This difference led to the different resp. incorrect positions you discovered.
In the new version I am now always using current effective playtime when the overlays are resolved to determine the playlist position.
Note, that if the effective playtime of a slot/overlay changes after you created the playlist file (e.g. you assign more adverts to a slot after the playlist was created), the positions of subsequent overlays might have been changed, if you would re-create the 'same' playlist.
But this is a 'Back to the Future' issue, which cannot really be solved!
As such, I can only calculate the overlay positions as good as possible at the moment in time when you create the playlist; later changes of the adverts are possible, but would not have any impact on the overlay positions afterwards.
So I hope you'll find this latest version more accurate.
Let me explain what the issue was. So far the overlays have been resolved to the playlist using their 'Approximate Duration', as given on the overlay entry definition.
However, when they are 'displayed' as a dynamic embedded container in a playlist, they where displayed using the current effective playtime (meaning the currently assigned campaigns are evaluated).
This difference led to the different resp. incorrect positions you discovered.
In the new version I am now always using current effective playtime when the overlays are resolved to determine the playlist position.
Note, that if the effective playtime of a slot/overlay changes after you created the playlist file (e.g. you assign more adverts to a slot after the playlist was created), the positions of subsequent overlays might have been changed, if you would re-create the 'same' playlist.
But this is a 'Back to the Future' issue, which cannot really be solved!
As such, I can only calculate the overlay positions as good as possible at the moment in time when you create the playlist; later changes of the adverts are possible, but would not have any impact on the overlay positions afterwards.
So I hope you'll find this latest version more accurate.