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Re: one fader 2 players
Posted: 18 Sep 2023 16:40
by radio42
I still don’t understand why exactly you need a new macro to get a time position Info of a standby player?!
Isn’t the Info, that a standby player is playing enough?!
And if not, why?
Re: one fader 2 players
Posted: 19 Sep 2023 14:31
by tatje
Hi Bernd,
The situation is such that when I move the fader of the mixing console up, the track starts playing in the standby player. As soon as I close the fader again, the track is removed from the standby player.
It sometimes happens that one quickly starts the fader after an announcement from the presenter and then quickly closes the fader again and then the track disappears.
by entering a time of 5 seconds, so within these 5 seconds the fader stops and the track remains loaded, above these 5 seconds the track may disappear.
Hopefully I have explained it well what I want to achieve.
I also use this function in the playlist players and it works perfectly there.
Re: one fader 2 players
Posted: 19 Sep 2023 18:06
by radio42
Why do you eject the Standby?
I would stop and rewind the standby player!
That would completely solve your issue. As for a standby you would need to load a new track manually anyhow. So just don’t eject it when you close the fader.
Re: one fader 2 players
Posted: 20 Sep 2023 13:59
by tatje
Oke Bernd, i tried your suggestion (Why do you eject the Standby?
I would stop and rewind the standby player!)
Thanks!
Re: one fader 2 players
Posted: 25 Mar 2024 12:58
by robbedoeske
Is this also possible with a velleman interface? And how would the iov file look like?
Re: one fader 2 players
Posted: 25 Mar 2024 13:25
by radio42
Yes, this is also possible with the Velleman. The control-commands are exactly the same as above. I don’t have a iov file, but it is a simple mapping of the Velleman state to the command. Very simple.
Re: one fader 2 players
Posted: 25 Mar 2024 16:19
by robbedoeske
Hmm i can not get it working.
This is my iov file
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<configSections>
<sectionGroup name="ProppFrexx">
<section name="VELLEMANMAP" type="System.Configuration.NameValueSectionHandler, System, Culture=neutral, Custom=null" />
</sectionGroup>
</configSections>
<ProppFrexx>
<VELLEMANMAP>
<add key="0" value="0|1|EXEC_COMMAND2 ${autoplay}|Equals(1)|PLS_CURRENT_PAUSENOFADE_CURRENT${_NL}EXEC_COMMAND2 ${autoplay}|Equals(0)|EXEC_COMMAND2 ${cpltimepos}|Greater(5.0)|PLS_CURRENT_EJECT_CURRENT${_NL}EXEC_COMMAND2 ${autoplay}|Equals(0)|EXEC_COMMAND2 ${cpltimepos}|Less(5.0)|PLS_CURRENT_PAUSENOFADE_CURRENT${_NL}EXEC_COMMAND2 ${autoplay}|Equals(1)|SHOW_COUNTDOWN 3600|PLAYLIST IS STILL ON AUTOMATIC" />
</VELLEMANMAP>
</ProppFrexx>
</configuration>
Re: one fader 2 players
Posted: 25 Mar 2024 17:19
by radio42
You do not edit the file directly. But ist the GPIO Client to configure it!
Then you can use the ‘Monitor…’ button to check its operation.
I don’t have a Velleman and Behringer myself, so I can not send you an example …
Re: one fader 2 players
Posted: 25 Mar 2024 18:41
by robbedoeske
I did not edit de file, just configured the gpio client with the settings above. When i click on "test" button it shows oke, but it just do not work properly. No song is starting from the playlist. When i activate pin 0 it shows the rules in monitor so that is working.
Re: one fader 2 players
Posted: 25 Mar 2024 18:56
by radio42
So it did trigger the command? Eg. start with something simple. Eg. EXEC_SHOW_ALERT
However, I don’t know what you want to achieve, but the user here was looking for something very special. And in the above sequence he only PAUSES or EJECTS the current player, but never STARTS it.