Normolize recording sound
Normolize recording sound
Good afternoon, I have a situation where Proffreks writes ether it normalizes the sound, but the sound on my last jingles not drop, Why, where you can find the settings for normalizing sound recording.
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Re: Normolize recording sound
Can you explain what you want to exactly do?
a) Do you want to 'normalize' a certain track - meaning make its 'peak level' value be at 0 db?
(I assume this is NOT what you want , as you waveform above already looks normalized
or
b) Do you want to make sure, that almost ALL your tracks 'sound' equally loud?
If the latter (b) - you can enable the 'ReplayGain' feature in the general settings, section 'General/Audio' - see ReplayGain!
E.g. set the 'ReplayGainMode' to 'ReplayGain' and check the 'Auto ReplayGain Calculation' option and probably the 'Use ReplayGain in ACPD' option as well.
If you are not familiar with ReplayGain and the theory of the perceived audio volume level - please read this here: http://en.wikipedia.org/wiki/ReplayGain
Note:
Many people believe, that you can just make a more a quiet track louder in order to achieve equal loudness!
But in the digital audio world (where typically no headroom is available) - you can instead ONLY do the opposite: you need to make a loud track more quiet (attenuate it!), so that a more quiet tracks then sounds equally loud.
As a result when enabling ReplayGain, you might notice, that your output volume is lowered by in average -6 dB!
Keep this in mind...most radio stations therefore do use ReplayGain and then apply a Multi-Band-Compressor to the final mix to increase the overall sound level again a bit (if needed).
You might want to so the same...
a) Do you want to 'normalize' a certain track - meaning make its 'peak level' value be at 0 db?
(I assume this is NOT what you want , as you waveform above already looks normalized
or
b) Do you want to make sure, that almost ALL your tracks 'sound' equally loud?
If the latter (b) - you can enable the 'ReplayGain' feature in the general settings, section 'General/Audio' - see ReplayGain!
E.g. set the 'ReplayGainMode' to 'ReplayGain' and check the 'Auto ReplayGain Calculation' option and probably the 'Use ReplayGain in ACPD' option as well.
If you are not familiar with ReplayGain and the theory of the perceived audio volume level - please read this here: http://en.wikipedia.org/wiki/ReplayGain
Note:
Many people believe, that you can just make a more a quiet track louder in order to achieve equal loudness!
But in the digital audio world (where typically no headroom is available) - you can instead ONLY do the opposite: you need to make a loud track more quiet (attenuate it!), so that a more quiet tracks then sounds equally loud.
As a result when enabling ReplayGain, you might notice, that your output volume is lowered by in average -6 dB!
Keep this in mind...most radio stations therefore do use ReplayGain and then apply a Multi-Band-Compressor to the final mix to increase the overall sound level again a bit (if needed).
You might want to so the same...
Bernd - radio42
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution
Re: Normolize recording sound
Now i have this settings, and new jingls very loud, but Old is very good loud
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- Screen Shot 2014-03-29 at 11.20.59.png (221.61 KiB) Viewed 10305 times
Re: Normolize recording sound
? so all is fine ?
Bernd - radio42
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution
Re: Normolize recording sound
nooooo
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- it;s after proppfrexx player
- Screen Shot 2014-03-31 at 11.19.31.png (27.67 KiB) Viewed 10283 times
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- and this is original
- Screen Shot 2014-03-31 at 11.18.35.png (25.13 KiB) Viewed 10283 times
Re: Normolize recording sound
1. this is one trackradio42 wrote:? Can you please describe a bit more in detail what these 2 WaveForms should tell me - may be I am not good in guessing this morning
- Are there 2 different tracks contained? If yes, which!
- What audio files are related to them?
- Has ReplayGain been calculated for both of them? If yes, with which values
- What is your exact issue
- How are these tracks being played out by other playback software (e.g. iTunes, Winamp, Windows Media Player) etc.
- what do you expect? what is the issue you have when using ProppFrexx?
2. .wav audio files
3. no Replay Gain calculater for first waveform
4. Propfrrexx Calculate them and On Air Radio Traslation hi is too loud but in original normal sound
5. In Itunes, Winamp his played good like a original
6. I think proppfrexx doing it's toooo Loud
Sound Enginer making lowered to -6 dB in Sound Forgeе this track, but then i proppfrexx his made 2x louder
Re: Normolize recording sound
I am really sorry, but I still can not follow what you are saying:
When you do not use any ReplayGain settings in ProppFrexx (turn that off) and also do not use any DSP settings in a mixer channel then ProppFrexx plays out the original file 1:1 !
ProppFrexx then does NOT modify the sound at all. So ProppFrexx can not play something too loud!
The opposite will be the case: when ReplayGain is enabled, then ProppFrex attenuates the volume of that track!
ProppFrexx NEVER modifies the original audio sample data - it might only lower the volume of a certain track.
So maybe you are using some EQ, DSP/VST, CAMP, AGC settings within a mixer channel - if yes, turn them off to get the 'original' sound.
So please explain your exact mixer channel settings you are using!
Again: I was initially asking what you want to do (normalize) - but still I don't get any info from you!
Anyhow, if it is just ONE single file and it contains parts which are much louder than other parts - then ProppFrexx can not do anything with such tracks.
The different parts of such track are played out differently loud.
"ReplayGain" can just calculate an overall average perceived loudness level per individual track - e.g. to compensate differently loud recorded tracks - but also this has a certain natural limit!
But "ReplayGain" can not magically normalize individual parts of a single track!
ProppFrexx is a play out and broadcasting component.
If you are looking for a tool which magically 'normalizes' individual parts of a single track - you might hardly find any.
There might be some VSTs available - but they only work good on individual tracks - but not in general for ALL tracks equally good!
So I guess the best/only option you have is to 'normalize' these very specific tracks manually upfront.
When you do not use any ReplayGain settings in ProppFrexx (turn that off) and also do not use any DSP settings in a mixer channel then ProppFrexx plays out the original file 1:1 !
ProppFrexx then does NOT modify the sound at all. So ProppFrexx can not play something too loud!
The opposite will be the case: when ReplayGain is enabled, then ProppFrex attenuates the volume of that track!
ProppFrexx NEVER modifies the original audio sample data - it might only lower the volume of a certain track.
So maybe you are using some EQ, DSP/VST, CAMP, AGC settings within a mixer channel - if yes, turn them off to get the 'original' sound.
So please explain your exact mixer channel settings you are using!
Again: I was initially asking what you want to do (normalize) - but still I don't get any info from you!
Anyhow, if it is just ONE single file and it contains parts which are much louder than other parts - then ProppFrexx can not do anything with such tracks.
The different parts of such track are played out differently loud.
"ReplayGain" can just calculate an overall average perceived loudness level per individual track - e.g. to compensate differently loud recorded tracks - but also this has a certain natural limit!
But "ReplayGain" can not magically normalize individual parts of a single track!
ProppFrexx is a play out and broadcasting component.
If you are looking for a tool which magically 'normalizes' individual parts of a single track - you might hardly find any.
There might be some VSTs available - but they only work good on individual tracks - but not in general for ALL tracks equally good!
So I guess the best/only option you have is to 'normalize' these very specific tracks manually upfront.
Bernd - radio42
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution
Re: Normolize recording sound
Compressor was removed but he was the track sound quieter as the original, but others were also quieter than usual sound ... The sound engineer wants to ask as well, if all track do under the same square Proppfrexx why and how changes because nothing can no longer change it (((
Re: Normolize recording sound
Yes, please read my post above again!
"ReplayGain" can only make the sound quieter - but never louder - as in digital audio processing there is no head-room available!
Have you read this?: http://en.wikipedia.org/wiki/ReplayGain
It explains exactly what you experience. As already explained above in my 1st post:
As a result when enabling ReplayGain, you might notice, that your output volume is lowered by in average -6 dB!
ReplayGain is a track-wide option and DOES NOT apply to individual parts of the track!!!
It can only make different tracks sound equally loud...or quiet, depending on how you want to see it.
ReplayGain calculates the AVERAGE perceived loudness of the entire track!
As you are still not answering my questions, I am still GUESSING, that you try to make individual parts of a SINGLE track sound equally loud?!
As stated above: ProppFrexx can not do this.
Some DSPs/VSTs try to do it - but I have never seen one, which works perfect on ALL tracks.
As such normalizing the sound of a single track is a manual job.
Its like trying to either shout or whisper in a microphone and hoping some magic software can always normalize anything what is thrown in...sorry to say, but this is not possible without various side effects. A few have already been discovered by yourself
A dynamic range compressor (COMP) is a digital sound processor, which tries to make more quiet passages louder and more quiet passages louder. It typically reduces the volume of loud sounds or amplifies quiet sounds by narrowing or "compressing" an audio signal's dynamic range. That does not always work perfect and changes the output signal depending on the settings (compression).
Everything which tries to make an audio signal (which already peaks at 0dB!) even louder will result in clipping!
Think of a normal (perfectly mastered) modern song:
Let's say it starts quiet and slowly fades in...the mid part is equally loud...and the end again slowly fades out.
No software, DSP or Compressor could differentiate the more quiet beginning and ending of the track (which is naturally quiet) from your scenario...it always stupidly tries to make more quiet passages louder and more quiet passages louder... and this results in the overall impression, that your track is more loud - but maybe you do not want the beginning and end to be equally louder as the rest... your stuck.
Again:
- ReplayGain can only change the volume for the entire track!
- a DSP/Compressor might try on individual parts, but has the side-effects as already discovered
If you find a good DSP/VST which does the job for you as you want - that is excellent - unfortunately, that is not the job of ProppFrexx.
ProppFrexx can only offer the ability to use almost any DSP/VST!
Btw, one reason, why good tracks are perfectly mastered already (being as loud as they should and this equally)!
Where does your track come from?
"ReplayGain" can only make the sound quieter - but never louder - as in digital audio processing there is no head-room available!
Have you read this?: http://en.wikipedia.org/wiki/ReplayGain
It explains exactly what you experience. As already explained above in my 1st post:
As a result when enabling ReplayGain, you might notice, that your output volume is lowered by in average -6 dB!
ReplayGain is a track-wide option and DOES NOT apply to individual parts of the track!!!
It can only make different tracks sound equally loud...or quiet, depending on how you want to see it.
ReplayGain calculates the AVERAGE perceived loudness of the entire track!
As you are still not answering my questions, I am still GUESSING, that you try to make individual parts of a SINGLE track sound equally loud?!
As stated above: ProppFrexx can not do this.
Some DSPs/VSTs try to do it - but I have never seen one, which works perfect on ALL tracks.
As such normalizing the sound of a single track is a manual job.
Its like trying to either shout or whisper in a microphone and hoping some magic software can always normalize anything what is thrown in...sorry to say, but this is not possible without various side effects. A few have already been discovered by yourself
A dynamic range compressor (COMP) is a digital sound processor, which tries to make more quiet passages louder and more quiet passages louder. It typically reduces the volume of loud sounds or amplifies quiet sounds by narrowing or "compressing" an audio signal's dynamic range. That does not always work perfect and changes the output signal depending on the settings (compression).
Everything which tries to make an audio signal (which already peaks at 0dB!) even louder will result in clipping!
Think of a normal (perfectly mastered) modern song:
Let's say it starts quiet and slowly fades in...the mid part is equally loud...and the end again slowly fades out.
No software, DSP or Compressor could differentiate the more quiet beginning and ending of the track (which is naturally quiet) from your scenario...it always stupidly tries to make more quiet passages louder and more quiet passages louder... and this results in the overall impression, that your track is more loud - but maybe you do not want the beginning and end to be equally louder as the rest... your stuck.
Again:
- ReplayGain can only change the volume for the entire track!
- a DSP/Compressor might try on individual parts, but has the side-effects as already discovered
If you find a good DSP/VST which does the job for you as you want - that is excellent - unfortunately, that is not the job of ProppFrexx.
ProppFrexx can only offer the ability to use almost any DSP/VST!
Btw, one reason, why good tracks are perfectly mastered already (being as loud as they should and this equally)!
Where does your track come from?
Bernd - radio42
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution
Re: Normolize recording sound
? Can you please describe a bit more in detail what these 2 WaveForms should tell me - may be I am not good in guessing this morning 
- Are there 2 different tracks contained? If yes, which!
- What audio files are related to them?
- Has ReplayGain been calculated for both of them? If yes, with which values
- What is your exact issue
- How are these tracks being played out by other playback software (e.g. iTunes, Winamp, Windows Media Player) etc.
- what do you expect? what is the issue you have when using ProppFrexx?
- Are there 2 different tracks contained? If yes, which!
- What audio files are related to them?
- Has ReplayGain been calculated for both of them? If yes, with which values
- What is your exact issue
- How are these tracks being played out by other playback software (e.g. iTunes, Winamp, Windows Media Player) etc.
- what do you expect? what is the issue you have when using ProppFrexx?
Bernd - radio42
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution
ProppFrexx ONAIR - The Playout and Broadcast Automation Solution