Yes, please read my post above again!
"ReplayGain" can only make the sound quieter - but never louder - as in digital audio processing there is no head-room available!
Have you read this?:
http://en.wikipedia.org/wiki/ReplayGain
It explains exactly what you experience. As already explained above in my 1st post:
As a result when enabling ReplayGain, you might notice, that your output volume is lowered by in average -6 dB!
ReplayGain is a track-wide option and DOES NOT apply to individual parts of the track!!!
It can only make different tracks sound equally loud...or quiet, depending on how you want to see it.
ReplayGain calculates the AVERAGE perceived loudness of the entire track!
As you are still not answering my questions, I am still GUESSING, that you try to make individual parts of a SINGLE track sound equally loud?!
As stated above: ProppFrexx can not do this.
Some DSPs/VSTs try to do it - but I have never seen one, which works perfect on ALL tracks.
As such normalizing the sound of a single track is a manual job.
Its like trying to either shout or whisper in a microphone and hoping some magic software can always normalize anything what is thrown in...sorry to say, but this is not possible without various side effects. A few have already been discovered by yourself
A dynamic range compressor (COMP) is a digital sound processor, which tries to make more quiet passages louder and more quiet passages louder. It typically reduces the volume of loud sounds or amplifies quiet sounds by narrowing or "compressing" an audio signal's dynamic range. That does not always work perfect and changes the output signal depending on the settings (compression).
Everything which tries to make an audio signal (which already peaks at 0dB!) even louder will result in clipping!
Think of a normal (perfectly mastered) modern song:
Let's say it starts quiet and slowly fades in...the mid part is equally loud...and the end again slowly fades out.
No software, DSP or Compressor could differentiate the more quiet beginning and ending of the track (which is naturally quiet) from your scenario...it always stupidly tries to make more quiet passages louder and more quiet passages louder... and this results in the overall impression, that your track is more loud - but maybe you do not want the beginning and end to be equally louder as the rest... your stuck.
Again:
- ReplayGain can only change the volume for the entire track!
- a DSP/Compressor might try on individual parts, but has the side-effects as already discovered
If you find a good DSP/VST which does the job for you as you want - that is excellent - unfortunately, that is not the job of ProppFrexx.
ProppFrexx can only offer the ability to use almost any DSP/VST!
Btw, one reason, why good tracks are perfectly mastered already (being as loud as they should and this equally)!
Where does your track come from?