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Time in Upcoming Overlays
Posted: 04 Aug 2014 12:06
by andrerotgans
Hi Bernd,
A question about the time visible in the Upcoming Overlays pop up. It shows me some times :

- Upcoming_Overlays.png (47.8 KiB) Viewed 8871 times
Let's look at the last overlay. It's an end at, ending at 59.52. It's length is 1.28.
It showed up at 54.52, but I can't understand what the 11:57:30 means. It's not the start time (that was 11.58.24), it's not the time it showed the overlay, so, where does that time come from ? As you can see in the first line, it's the same every hour. At 11:00 the NKFM-A Overlay was only 28 seconds.
The overlays play just like I want them, so no problem on that part, but I'm just wondering
Kind regards,
André
Re: Time in Upcoming Overlays
Posted: 04 Aug 2014 12:31
by radio42
What is the EffectivePlaytime of your track?
The effective playtime is taking CueIn, Next and CueOut into account!
Re: Time in Upcoming Overlays
Posted: 04 Aug 2014 12:32
by andrerotgans
Hi Bernd,
The total length of the overlay was 1 minute 28 seconds. Started as said on 11.58.24, ended at 11.59.52 (as intended)
Re: Time in Upcoming Overlays
Posted: 04 Aug 2014 12:39
by radio42
That does not answer my question...
However, the first time displayed is the 'estimated' EffectiveStartDateTime.
For an Advert-Slot this is calculated by trying to resolve the advert-slot into a playlist and for each resolved playlist entry the EffectivePlaytime (as described above) is being used.
E.g. your track might have a total duration of 1:28; but due to the CuzeIn, Next and CueOut points the effective playtime might be less.
This effective playtime is then subtracted from the EndsAt (start) time and being displayed.
Re: Time in Upcoming Overlays
Posted: 04 Aug 2014 12:56
by andrerotgans
It did indeed not answer your question completly, but as all items in that overlay had a 'cold' end where cue in is at 0.00 and next and cue out are exact at the end of the track and only the intro and outro jingle had a couple of seconds fade after the next cue 'till the CueOut, it doesn't make up for the 54 seconds difference. And the 1.28 was the effective playtime !
But, as I mentioned, it shows this time at _every_ 'ends at' overlay. Even if it has only one spot.
So, I understand how it should work, but this is rather strange, don't you think ?
Re: Time in Upcoming Overlays
Posted: 04 Aug 2014 13:56
by radio42
I can not see/know the number of entries in your overlay (advert slot), the opener/closers etc., so I can not tell how many entry and how long they are.
I can only tell you, that the effective playtime used in the above screenshot was 2:22 (11:57:30 until 11:59:52 = 142 sec.)!
Do you have more than 1 file in the campaigns?
If yes, note, that ProppFrexx uses the Average-Duration of all these tracks (as it can not know in advance which one will be taken, e.g. because you specified the 'Random' mode for the campaign's tracks).
Re: Time in Upcoming Overlays
Posted: 05 Aug 2014 16:37
by andrerotgans
Hi Bernd,
Campaigns are using only one file each, no average calculation needed on that end.
The 12:00:00 Overlay consisted out of 5 elements, opener, 3 spots (15 to 20 secs each), closer. The 11:00 Overlay (which had the same effective playtime according to PF) consisted out of 3 elements, opener, 1 spot (20 sec) , closer. So, I still don't really get why it thinks both overlays had to start at 57.30. I'll do some more testing & try to figure out why.
Thanks,
André